In 2014, there was a large overhaul that improved some of the issues, but still far from ideal).įor him, no game is guaranteed success if it misses the essence of the game (especially in the wake of a wildly successful game) and the motivation of its players to play the game. (Note, the analysis here is mostly based on the PvZ2 in 2013. Zombies 2 (PvZ2) is that, even though the game is essentially the same but with some new “stuff” to make the sequel more interesting, the core experience of PvZ2 is broken. Zombies 1 (PvZ1) was more successful than Plants vs. Zombies, white hat and black hat gamification, and the essential elements for engaging users.
Yu-Kai Chou, a thought leader in gamification and publisher of the Octalysis gamification framework, gave insights into the different motivating drivers behind the wild success of mobile game Plants vs. Also, be sure to check out their Technology Conferences Calendar.
This interview was conducted by Clark Buckner from (they provide coverage content on gamifying sales programs, customer loyalty solutions, employee engagement platforms and much more). Motivation Matters: An Insightful Lesson in Game Development from the Plants vs.